That’s a great idea! I just uploaded a video showing the use of some of the settings and am working on adding a heap of new documentation as well. Let me have a look at that next, I would really like to have and offer that ability. Thanks for the feedback and suggestion. Will get back to you shortly.
Have just updated the package to include a new material, shader, controller script and demo scene for using Multi Rim Lights. This will allow your character to be affected by up to 100 rim lights dynamically in a scene, controlled by the MultiRimLightController script. Will document this shortly. Let me know what you think?
This looks very cool, especially the rim light shader! But reflections don’t work like that. The reflection should always be directly below the object being reflected, without any horizontal offset.
Thanks for the feedback, going to be continually improving it. At the moment you can adjust the reflections in the water with a Slider on the shader so it would be more vertical, I just went a bit over the top to make it more obvious. I’ll add some more realistic looking screenshots shortly 😊
I’ll improve the horizontal offset also. Might add some more example screenshots or video showing all the customisations you can do to the rim light shader and water shader too. Will update you again soon. Thanks again!
Updated and added up to 100 dynamic rim lights that can affect the character in a scene, as well as improving the water reflections. Also updated all the media to show these changes. Thanks again for the feedback on the water :)
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
Nice work. But i Have a question. Can i use multiple rim light sources?
When I try to create multiple light sources with the rimlight script, only the last created element affects the character.
That’s a great idea! I just uploaded a video showing the use of some of the settings and am working on adding a heap of new documentation as well. Let me have a look at that next, I would really like to have and offer that ability. Thanks for the feedback and suggestion. Will get back to you shortly.
Have just updated the package to include a new material, shader, controller script and demo scene for using Multi Rim Lights. This will allow your character to be affected by up to 100 rim lights dynamically in a scene, controlled by the MultiRimLightController script. Will document this shortly. Let me know what you think?
This is great. I'll MP you on X, to talk about some evolution if you are Ok
This looks very cool, especially the rim light shader! But reflections don’t work like that. The reflection should always be directly below the object being reflected, without any horizontal offset.
Thanks for the feedback, going to be continually improving it. At the moment you can adjust the reflections in the water with a Slider on the shader so it would be more vertical, I just went a bit over the top to make it more obvious. I’ll add some more realistic looking screenshots shortly 😊
I’ll improve the horizontal offset also. Might add some more example screenshots or video showing all the customisations you can do to the rim light shader and water shader too. Will update you again soon. Thanks again!
Ah nice. If it can be adjusted that’s great. Yeah some more examples would be good. Might have to give it a try for the next game jam!
Updated and added up to 100 dynamic rim lights that can affect the character in a scene, as well as improving the water reflections. Also updated all the media to show these changes. Thanks again for the feedback on the water :)
Looks great! I’ll definitely give it a try at some point. Now I need to design my room with 100 light sources :D