Control multiple rim lights brightness individually
PixFX 2d Shaders (Rim Light) » Devlog
Minor update to allow you to control the brightness of each lights impact on characters when using the multiple rim light shader. This is done by changing the opacity of each light, which will dim the effect that color has on the characters rim outline.
Files
PixFX Built-In RP 106 kB
10 hours ago
PixFX URP 110 kB
10 hours ago
PixFX_Documentation.zip 5 kB
10 hours ago
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PixFX 2d Shaders (Rim Light)
Unity 2d Pixel Art shader pack. Inc. Rim Light Shader
More posts
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- PixFX: Added URP, BuiltinRP and documentation85 days ago
- Improved media, scenes and reflections93 days ago
- Add multi rim light capability to PixFX95 days ago
- Small 2D Pixel Art Unity Shader Pack97 days ago

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