A downloadable game for Windows and Linux

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You are Rob, possibly the worst archer in the world, on your way to King John's archery contest in Nottingham. There is a massive reward to anyone who can hit a bullseye out of two shots. Will you be the first to do it and write yourself into the books of legend?

An attempt at an open world, point and click adventure. It was never Robin Hood, and now you can find out how the legend really started.

CONTROLS

  • Left click to walk, interact or use item
  • Double Left click to walk faster
  • Right click to skip text if you have finished reading it
  • Move cursor to top left of screen to access your inventory.

Rob in a Hood was created in Unity (using PowerQuest by Powerhoof) over two weeks.

CREDITS

  • Design, Development & Art: Dace Kelly - X: @ThriveNugget
  • Character Designs: Dace Kelly
  • Music: Medieval Fantasy Audio Bundle
StatusReleased
PlatformsWindows, Linux
Rating
Rated 2.7 out of 5 stars
(3 total ratings)
AuthorDace Games
GenreAdventure
Made withGIMP, Unity, Audacity
Tags2D, Atmospheric, Fantasy, Forest, Mystery, Pixel Art, Point & Click, Relaxing, Short
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilitySubtitles, One button

Download

Download NowName your own price

Click download now to get access to the following files:

RobInAHood_Win 46 MB
RobInaHood_Linux 38 MB

Development log

Comments

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This reminds me beautifully of The Adventures of Robin Hood, have you ever played it? It came out in the 90s... you could totally make a remake of it!


Well made, though I did a lot of unnecessary walking and exploration! Very funny story.

Greetings 

Maybe you remember me from Point Click Killer game, I did the Turkish translation for that game. Congratulations on making an excellent game again. If you are thinking of translating this game, I would be pleased to do it again :)

(1 edit)

Greetings, fellow game localization specialist (a bit old timey here…☺️)! I second this topic, except I could/wish to do a Polish localization :) So far, my localization experience includes participation in 4 consecutive LOCJams…  (maybe we’ve even met each other there…?) soo I think I am now ready to step up my translating/localizing "game" 😂 

P.S.: Except… how do I accomplish it in THIS particular case? Am I expected to produce a target file in ONLY my language - the source text will be LOST… well, not lost. Replaced by my translation. There is specialized software (CAT tools) for that. And then send it back to implement into the game? (Meaning: lines for each language available in the game are stored in their own SEPARATE FILE)? Or rather localization system 2 is in place: there is a global/multilingual file for ALL the languages ran by the game (each has its own programistic/in-game code/variable: lang1 for say, English, lang2 for Turkish etc.) and I am expected to add my translations BELOW the last translation in the queue? That would make Polish… language no. 3. (I hope I did NOT just confuse everyone here!) 😕😳🤯

Very cool to see so many NPCs wandering around a point & click game (although some of them were on top of houses!) Took me a while to figure out where to go and what to do, but I got there in the end and really enjoyed the ending. Reminded me a bit of an old Robin Hood game on the Amiga. Nice and relaxing.

Your idea is interesting, though I'm personally not a big fan of open-world adventure games. I don’t want to give away too much, but it felt like I had to search the entire area for a useful item. That said, the ending was funny!

(+1)

I recommend exploring the entire map and talking to all the characters :D

(+1)

Thanks Ana! Your support to little indie devs like me means so much!!